The Tactical Games Nationals with Callerina | TGU - S1 E17

Published on December 19, 2024
Duration: 7:49

This video covers the Tactical Games Nationals, showcasing various stages of a multi-gun competition. It highlights the physical and mental demands of events like AMRAPs (As Many Rounds As Possible), rock runs with added weight, and long-distance rifle stages with mover targets. The participant, Callerina, shares her experiences, including overcoming challenges and her strategy for different stages.

Quick Summary

The Tactical Games Nationals feature demanding multi-gun stages. Competitions include AM wraps (as many repetitions as possible within a time limit), rock runs with progressively added weight, and long-distance rifle stages with mover targets, testing both shooting skill and physical endurance.

Chapters

  1. 00:00Introduction & Stage 4 Overview
  2. 00:18Tactical Games Nationals at Revere Peak
  3. 00:30Explaining AM Wraps
  4. 01:16DIY Knee Pad Modification
  5. 01:29The Rock Run Stage
  6. 02:09Long Distance Rifle Stage with Movers
  7. 02:26Two Gun Stage Experience
  8. 02:54Rifle Spinner Challenge
  9. 03:47Pushing Limits and Recovery
  10. 04:10Reflecting on a Tough Stage
  11. 05:01Hopping a Stage
  12. 05:04Looking Ahead to Tomorrow
  13. 06:03Rifle and Pistol Target Shooting Strategy
  14. 06:40Bike Penalty and Scoring Implications
  15. 07:18Conclusion of the 2024 Nationals

Frequently Asked Questions

What is an AM wrap in the context of the Tactical Games?

An AM wrap, or As Many Wraps As Possible, is a competition format where participants aim to complete the maximum number of repetitions of a specific task within a designated time limit, often one minute per task in the Tactical Games.

How does the rock run stage work in the Tactical Games?

The rock run stage involves completing multiple laps, with added weight for each subsequent lap. For instance, the first lap might be with 20 lbs, and additional weight is added for the second and third laps, increasing the physical challenge.

What are 'marathon mover targets' in shooting competitions?

'Marathon mover targets' are dynamic targets used in long-distance rifle stages of competitions like the Tactical Games. They require competitors to accurately engage targets that are moving, often after significant physical exertion.

What is the consequence of not completing a penalty in a competition like the Tactical Games?

In some Tactical Games stages, failing to complete a mandatory penalty, such as a bike penalty, means that any subsequent shooting hits will not count towards the competitor's score, significantly impacting their performance.

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