Training Session: Go Stop Progression

Published on November 7, 2025
Duration: 20:20

This advanced training drill, demonstrated by expert shooter Hwansik Kim, focuses on the 'Go Stop' progression. It systematically increases complexity by adding reloads, vision barriers, and movement, emphasizing explosive transitions, target tracking, and rapid stabilization. The goal is to maintain baseline performance as challenges escalate, making it ideal for both live and dry fire practice.

Quick Summary

The 'Go Stop' training progression, led by expert Hwansik Kim, enhances shooting skills by adding complexity like reloads, vision barriers, and movement to a baseline drill. It emphasizes target tracking, explosive movement, and rapid stabilization, using a shot timer to measure performance and identify errors like poor gun return or horizontal shot spread.

Chapters

  1. 00:00Introduction to Go Stop Progression
  2. 02:14Baseline: Regular Go Stop
  3. 06:02Go Stop with Reloads
  4. 11:24Go Stop with Vision Barriers
  5. 19:07Go Stop on the Move

Frequently Asked Questions

What is the 'Go Stop' training progression?

The 'Go Stop' progression is a firearms training method that starts with a basic drill and systematically adds complexity, such as reloads, vision barriers, and movement, to test and improve a shooter's ability to maintain performance under increasing challenges.

How do vision barriers affect shooting drills?

Vision barriers, like barrels, are used to simulate shooting around cover. They challenge the shooter's ability to 'track' targets by anticipating their position and aligning sights before they are fully visible, requiring precise timing and stabilization.

What are common mistakes during the 'Go Stop' drill?

Common mistakes include 'Charlie' or 'Delta' hits due to poor gun return during movement, and horizontal shot spread indicating issues with target tracking or body instability when stopping to shoot.

Why is a shot timer important for the 'Go Stop' drill?

A shot timer is crucial for objectively measuring performance and split times during each stage of the 'Go Stop' progression. It allows shooters to establish a baseline and track improvements as complexity increases.

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