DerpGRU - High Desert 3 Gun - Stage 4

Published on February 12, 2020
Duration: 14:54

This video details Stage 4 of the High Desert 3-Gun competition, outlining a multi-discipline course of fire involving rifle, PCC, and shotgun engagements. The stage emphasizes transitioning between firearms, engaging various target types including plate racks, paper targets, spinners, and clay launchers, all while navigating a simulated shoot house environment. Key techniques include starting with the rifle on a prop, moving to a standing plate rack, and managing the 180-degree rule within the shoot house.

Quick Summary

High Desert 3-Gun Stage 4 involves rifle, PCC, and shotgun disciplines. Shooters start with a rifle on a prop, engage long-range and plate rack targets, then move to a shoot house to use a PCC on various targets. The stage concludes with shotgun engagements, including slugs, birdshot, and clay launchers, emphasizing target identification and safe handling.

Chapters

  1. 00:03Stage Start & Rifle Engagement
  2. 00:20Know Your Limits Plate Rack
  3. 00:30Shoot House Entry & PCC Acquisition
  4. 00:56Target Identification: PCC, Pistol, No-Shoots
  5. 01:26Spinner Targets & PCC Malfunction
  6. 01:29Shotgun Acquisition & Slug Engagement
  7. 01:33Birdshot Targets & Clay Launchers
  8. 03:36Shotgun Safety & 180 Rule
  9. 08:40Post-Stage Discussion & Analysis
  10. 09:09Sun Glare Challenges
  11. 09:35PCC Malfunction & Clearing
  12. 10:33Shoot House Navigation Tactics
  13. 11:28Magazine Retention Issue
  14. 13:51Shotgun Loadout Discussion
  15. 14:07No-Shoot Target Identification

Frequently Asked Questions

What are the key firearm disciplines involved in High Desert 3-Gun Stage 4?

High Desert 3-Gun Stage 4 requires proficiency with a rifle for long-range targets and a plate rack, a Pistol Caliber Carbine (PCC) for targets within a simulated shoot house, and a shotgun for slug and birdshot engagements, including clay launchers.

How does environmental glare affect shooting in this 3-Gun stage?

Early morning sun glare can be a significant challenge, particularly when engaging long-range targets or plate racks. It can wash out reticles and make it difficult to see targets, requiring shooters to adjust their shooting position or wait for better light.

What are the 'no-shoot' targets in this 3-Gun stage?

In this specific stage, green steel targets are designated as 'no-shoots'. Engaging these targets typically results in a time penalty or disqualification, so accurate target identification is crucial for a good score.

What are common malfunctions encountered in a 3-Gun PCC stage?

PCCs, especially in dusty environments, are prone to malfunctions like failures to eject (FTE). Shooters must be prepared to clear these quickly by turning and dumping the spent casing or performing a more thorough malfunction clearance.

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