Sniper Stalk: Navy SEAL "Tosh" vs. Myles

Published on January 21, 2023
Duration: 21:18

This video details a sniper stalking exercise led by Navy SEAL Tosh, focusing on advanced fieldcraft and stealth movement. Key takeaways include effective 'vegging up' techniques for camouflage, the importance of the high crawl for weapon management, and the role of a 'walker' in observation. The debrief highlights the challenges of 2D observation and the critical need for precise camouflage to avoid detection.

Quick Summary

A sniper stalk is a fieldcraft exercise where a sniper moves to a close firing position undetected. Key techniques include 'vegging up' with natural camouflage, mastering the high crawl for stealthy movement, and understanding observer challenges like 2D perception.

Chapters

  1. 00:00Introduction to Sniper Stalking
  2. 02:09The Challenge Rules Explained
  3. 04:22Defining the Sniper Stalk
  4. 06:25Camouflage: Vegging Up & Veg Fans
  5. 09:39Movement: The High Crawl
  6. 10:34The Role of the Walker
  7. 12:30Execution and Final Firing Position (FFP)
  8. 15:06Debrief: Observation Challenges
  9. 19:33Conclusion & Training Resources

Frequently Asked Questions

What is a sniper stalk exercise?

A sniper stalk is a training exercise focused on implementing fieldcraft skills under direct observation. The goal is for the sniper to move from a distant position to a close final firing position without being detected by an observer.

How do snipers use 'vegging up' for camouflage?

'Vegging up' involves using natural vegetation to camouflage the sniper's rifle, gear, and silhouette. This includes applying local plants and 'dirtying' cut branches to hide their unnatural white interior.

What is the advantage of a bullpup rifle in sniper stalking?

Bullpup rifles have a rear-biased weight distribution. This makes them easier to maneuver and control while performing low-profile movements like the high crawl, crucial for maintaining stealth during a stalk.

What is the role of a 'walker' in sniper observation?

A 'walker' assists the primary observer. If the observer suspects a sniper's location, they can direct the walker to investigate. If the walker finds the sniper, the sniper is caught and must reset, losing time and ground.

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