Trip Mines and Sisyphus' Kettlebell: Lynx Brutality 2025 Day 1

Published on June 13, 2025
Duration: 17:43

This video covers the first day of the Lynx Brutality 2025 competition, detailing five challenging stages. Instructor Ian McCollum uses a Flux Raider carbine and a Sig P365 pistol, highlighting the performance and limitations of these firearms in a demanding scenario. The stages incorporate unique obstacles like trip mines and kettlebells, emphasizing shooting accuracy, physical exertion, and strategic gear management.

Quick Summary

At Lynx Brutality 2025, Ian McCollum competed using a Flux Raider carbine and a Sig P365 pistol. Stages featured unique challenges like trip mines, kettlebell carries, and penalty plates, testing both shooting skill and physical endurance.

Chapters

  1. 00:00Introduction to Lynx Brutality 2025
  2. 00:38Gear Overview: Flux Raider & Sig P365
  3. 02:55Stage 1: Trip Mines & Target Engagement
  4. 06:05Stage 2: The Sisyphus Drill (Kettlebell)
  5. 09:35Stage 3: Hostage Rescue & Plate Racks
  6. 12:37Stage 4: Manual Override (Ratchet Crank)
  7. 15:03Stage 5: Plastic Fantastic (One-Handed Shooting)
  8. 17:25Day 1 Recap & Preview of Day 2

Frequently Asked Questions

What firearms were used in the Lynx Brutality 2025 competition stages shown?

Ian McCollum primarily used a Flux Raider compact carbine and a Sig P365 micro-compact pistol throughout the Lynx Brutality 2025 competition stages featured in the video.

What were some of the unique challenges in the Lynx Brutality 2025 stages?

Stages included navigating 'trip mine' fields, engaging targets while carrying heavy kettlebells, shooting small targets on penalty plates, and operating a manual crank mechanism to move a wagon.

How did the Flux Raider perform in competition?

The Flux Raider performed well for its compact nature, but it was noted to be less forgiving than a traditional carbine for making rapid hits, requiring more deliberate aiming.

What are the penalties for missing targets or triggering hazards in Lynx Brutality?

Penalties can include time additions for hitting no-shoot targets (e.g., 60 seconds), and specific stage penalties like applying a tourniquet if a trip mine is triggered.

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