How Many Graphics Cards to Stop a .50 Cal?

Published on September 23, 2022
Duration: 12:27

This video tests the ballistic resistance of computer graphics cards against various calibers, from .22LR to .50 BMG. While GPUs can stop smaller rounds like .22LR and 9mm, they are progressively overwhelmed by higher calibers. The .50 BMG round, in particular, easily penetrates multiple layers of GPUs and the table, demonstrating its immense power.

Quick Summary

Computer graphics cards can stop smaller caliber bullets like .22LR and 9mm, with multiple cards needed. However, they offer minimal resistance against high-powered rifle rounds and are completely ineffective against a .50 BMG, which easily penetrates the entire stack.

Chapters

  1. 00:00Intro: GPUs vs Bullets Experiment
  2. 01:00.22LR Graphics Card Test
  3. 02:599mm Graphics Card Test
  4. 04:195.56x45 Graphics Card Test
  5. 07:237.62x39 Graphics Card Test
  6. 08:2412-Gauge Buckshot Graphics Card Test
  7. 09:25.50 BMG Graphics Card Test

Frequently Asked Questions

Can computer graphics cards stop bullets?

Yes, graphics cards can stop smaller caliber bullets like .22LR and 9mm, with multiple cards needed for penetration. However, they offer minimal resistance against high-powered rifle rounds like 5.56x45 or 7.62x39, and are completely ineffective against a .50 BMG.

How many graphics cards does it take to stop a 9mm round?

In the test conducted by Brandon Herrera, a 9mm round penetrated the first two graphics cards but was stopped by the third card. The internal metal components of the GPUs played a role in diverting the projectile.

What is the stopping power of a .50 BMG round against graphics cards?

A .50 BMG round demonstrates overwhelming power, easily penetrating an entire stack of computer graphics cards and even the table they were placed on. Graphics cards offer no meaningful protection against this caliber.

Which bullet caliber was stopped by the fewest graphics cards?

The .22LR caliber was stopped by the fewest graphics cards, with the first or second card in the stack being sufficient to halt the projectile. This highlights the significant difference in energy between various firearm calibers.

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