SMASH: Shoot and Move Around til Something Happens Simple Falling Realistic Target System

Published on July 18, 2024
Duration: 10:02

Instructor Mike introduces the SMASH (Shoot and Move Around Till Something Happens) system, emphasizing realistic target training. The system utilizes targets that fall after multiple hits, simulating the unpredictable nature of real-world engagements where the number of shots required to neutralize a threat is unknown. This method aims to train the shooter's brain to stop firing based on visual cues of the target falling, rather than external commands or shot counting, which are often absent or unheard under stress due to auditory exclusion and tunnel vision.

Quick Summary

The SMASH (Shoot and Move Around Till Something Happens) system uses realistic targets that fall after varied shot strings to simulate unpredictable combat scenarios. This training method conditions the shooter's brain to stop firing based on visual cues of threat neutralization, overcoming issues like auditory exclusion common in high-stress situations.

Chapters

  1. 02:10Introducing the SMASH System
  2. 02:13What is Shoot and Move Around?
  3. 02:20Target Failure and Realistic Shot Strings
  4. 03:03Impact on Center of Mass
  5. 03:16Why Varied Shot Strings Matter
  6. 03:36Real-World Engagement vs. Training
  7. 04:04Acknowledging Real-World Threats
  8. 04:17Partial Reality Training
  9. 04:36Brain Training to Stop Shooting
  10. 05:06Auditory Exclusion and Tunnel Vision
  11. 05:14The Brain's Reliance on Sight
  12. 06:00The Pain of Realistic Setup
  13. 06:37Preventing Overshooting
  14. 06:51SMASH: Shoot and Move Till Something Happens

Frequently Asked Questions

What is the SMASH system in firearms training?

The SMASH system, an acronym for Shoot and Move Around Till Something Happens, is a training methodology that uses realistic targets designed to fall after multiple, varied hits. This approach aims to simulate the unpredictable nature of real-world engagements where the exact number of shots required to neutralize a threat is unknown.

Why are varied shot strings important in realistic target training?

Varied shot strings are crucial because in real-life encounters, you don't know how many times you'll need to hit a threat until it stops. Training with targets that fall after unpredictable shot counts helps condition the shooter's brain to react to visual cues of neutralization rather than relying on external commands or shot counts.

How does the SMASH system address auditory exclusion in training?

The SMASH system addresses auditory exclusion by training the shooter to rely on visual feedback—the target falling—as the primary cue to stop shooting. This is more realistic than relying on auditory commands like whistles or ceasefires, which may not be heard under the stress of a real-world incident due to auditory exclusion and tunnel vision.

What is the benefit of using falling targets in tactical training?

Falling targets provide a critical visual confirmation of threat neutralization, which is essential for training the brain to cease firing. This visual feedback loop is more effective than counting shots or waiting for external commands, especially in high-stress situations where sensory input is compromised.

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